Courses of Instruction
INTERACTIVE MEDIA STUDIES
(IMS-Arts and Science)
101 Interactive Development Skills (1)
Hands-on instruction on the use of the
latest interactive media development tools/software. Self-paced and traditional
instructional methods will be used. A headnote will specify the instruction method
and class of software tools.
101F Computing Skills: Web Animation (1)
Hands-on instruction on the use of
the latest interactive media development tools/software. Self-paced and traditional
instructional methods will be used. A headnote will specify the instruction method
and class of software tools.
101G Computing Skills: Presentation Graphics / Multimedia (1)
Hands-on instruction
on the use of the latest interactive media development tools/software. Self-paced
and traditional instructional methods will be used. A headnote will specify the
instruction method and class of software tools.
101H Computing Skills: Web Publishing & HTML (1)
Hands-on instruction on
the use of the latest interactive media development tools/software. Self-paced
and traditional instructional methods will be used. A headnote will specify the
instruction method and class of software tools.
101P Computing Skills: Desktop Publishing (1)
Hands-on instruction on the use
of the latest interactive media development tools/software. Self-paced and traditional
instructional methods will be used. A headnote will specify the instruction method
and class of software tools.
101V Computing Skills: Digital Video Editing (1)
Hands-on instruction on the
use of the latest interactive media development tools/software. Self-paced and
traditional instructional methods will be used. A headnote will specify the instruction
method and class of software tools.
MPF, MPT 171 Humanities and Technology (3)
Introduction to methods of thinking
used in humanities disciplines (literature, history, philosophy, classics, etc.),
computer technologies, and their relationship. Practical skills (web page making;
research on the Internet) and analytical skills (how to tell good information
from bad) combined with theories about the Information Society. IIB, CAS-B. Cross-listed
with ENG 171.
MPT 201 Information Studies in the Digital Age (3)
Explores what it means to
be information literate in today's digital world. Students will not only
learn about the latest technological advances but will also reflect on ethical
and legal issues created by the information age. Intended for students wishing
to become competent in the fields of Information Literacy and Information Technology.
Course includes all aspects of the research process from the definition of the
research problem to the acquisition and critical analysis of information, to the
adaptation of that information for a digital environment.
238 Narrative and Digital Technology (3)
Applies to digital games those notions
about narrative structure and character development that have evolved in literature.
Students will explore digital art as literary critics, asking whether games are ¿art¿ and
analyzing how postmodern literary/digital art participates in globalization. Students
compose narratives in writing as well as 3D graphics. Cross-listed with ENG 238.
259 Aesthetics and Computation (3)
Explores computation as aesthetic medium,
examining subject matter from historical, conceptual and technical perspectives.
Utilizing Processing programming environment, students develop basic programming
literacy. Processing language semantics and syntax, and graphics programming are
covered. Prerequisite: Working knowledge of either the Macintosh or PC computer
or some exposure to any desktop publishing or computer graphics software. Cross-listed
with ART.
303 Online Journalism (3)
Theory and practice of online journalism. Topics include
current forms and social impact of online news, and the creative potential of
the Internet as a news medium. Students will also develop online multimedia news
projects. Prerequisite: JRN 202. Cross-listed with JRN 303.
310 Usability and Digital Media Design (4)
Explores important concepts in human-computer
interaction (HCI) theory and usability with a marketing perspective. Students
practice using cutting-edge technologies to measure the effectiveness of digital
media environment designs and develop their own digital media projects. No prior
programming experience is required, but some exposure to desktop publishing or
computer graphics software is strongly recommended.
MPT 319 Foundations in Digital 3-D Modeling and Animation (3)
Provides both
knowledge in the underlying concepts and practical skills in the design and development
of computer generated 3-D imagery.
330 Professional Practice (0)
Zero credit hours represents a supervised internship
in interactive media. Approval by the department chair of IMS or MIS is required
to enroll.
MPT 333 e-Enterprising (3)
Focuses on building new interactive/digital ventures,
venture capital, and private equity with respect to networking technologies in
both existing and emerging industries based on opportunity and assembling the
resources required.
340 Internship (1-3; maximum of 6)
For credit internships/ pre-professional
practical experiences for qualified students. Cross-listed with ART 340.
359 Interactive Programming with ActionScript (3)
Presents an introduction to
Macromedia Flash's ActionScript programming language. Designed as a multi-disciplinary
creative programming course. Fundamental ActionScript programming concepts covered,
including language syntax and semantics, the Flash development environment, basic
2-D graphics programming, and introduction to object-oriented programming. Through
a series of lectures, hands-on practice, and group critiques, engaging programming
examples will be explored. Prerequisite(s): Working knowledge of either the Macintosh
or PC computer or some exposure to any desktop publishing or computer graphics
software. Cross-listed with ART.
390 Special Topics in Interactive Media Studies (3; 6 maximum)
This course offers
a rotating series of topics to meet the changing needs and interest of students
and faculty, specifically focusing on the varying applications and theories of
interactive media. Though designed for those who live in a world of digital media,
this course does not teach mechanical skills (PowerPoint, Fireworks, Flash, or
Photoshop).
MPT 410 Digital Development Methods: Theory and Practice (4)
Examines the tools
and methodologies involved in the development and the management of the production
of new media. Students study different development models in a real-world setting
with a client project, consultatively producing an interactive solution.
MPC 440/540 Interactive Media Studies Practicum (4)
Examines the tools and methodologies
involved in creating and managing the production of new media. Students will study
different development models in a real-world setting and work with a client in
business or industry to consultatively produce an interactive solution. This course
particularly focuses on two aspects of the client project: (1) the management
of new media development, and (2) the processes that best develop the synergy
of an interdisciplinary team working toward a shared goal and the tools of development.
It will also emphasize project planning and management. While it may be the case
that programmers need to know coding and graphic designers need to know vector
graphics, the successful manager will know something about all of these tools,
about how they work together, and about how to specialize in one of them. Cross-listed
with COM 411. Prerequisite: Concurrent registration in IMS 410.
MPT 445 Game Design (3)
Develops theoretical foundations, methods and skills
in building 3-D gaming environments.
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