Courses of Instruction
INTERACTIVE MEDIA STUDIES
(IMS-Arts and Science)
101 Interactive Development Skills (1)
Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.
101F Computing Skills: Web Animation (1)
Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.
101G Computing Skills: Presentation Graphics / Multimedia (1)
Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.
101H Computing Skills: Web Publishing and HTML (1)
Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.
101P Computing Skills: Desktop Publishing (1)
Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.
101V Computing Skills: Digital Video Editing (1)
Hands-on instruction on the use of the latest interactive media development tools/software. Self-paced and traditional instructional methods will be used. A headnote will specify the instruction method and class of software tools.
MPF, MPT 171 Humanities and Technology (3)
Introduction to methods of thinking used in humanities disciplines (literature, history, philosophy, classics, etc.), computer technologies, and their relationship. Practical skills (web page making; research on the Internet) and analytical skills (how to tell good information from bad) combined with theories about the Information Society. IIB, CAS-B. Crosslisted with ENG 171.
MPT 201 Information Studies in the Digital Age (3)
Explores what it means to be information literate in today’s digital world. Students will not only learn about the latest technological advances but will also reflect on ethical and legal issues created by the information age. Intended for students wishing to become competent in the fields of Information Literacy and Information Technology. Course includes all aspects of the research process from the definition of the research problem to the acquisition and critical analysis of information, to the adaptation of that information for a digital environment.
MPT 319 Foundations in Digital 3D Modeling and Animation (3)
Provides both knowledge in the underlying concepts and practical skills in the design and development of computer generated 3D imagery.
MPT 333 e-Enterprising (3)
Focuses on building new interactive/digital ventures, venture capital, and private equity with respect to networking technologies in both existing and emerging industries based on opportunity and assembling the resources required.
340 Internship (variable 1-3; maximum of 6)
For credit internships/ pre-professional practical experiences for qualified students. Crosslisted with ART 340.
MPT 410 Digital Development Methods: Theory and Practice (4)
Examines the tools and methodologies involved in the development and the management of the production of new media. Students study different development models in a real-world setting with a client project, consultatively producing an interactive solution.
MPC 440 Interactive Media Studies Practicum (4)
Capstone course explores the development of digital interactive media from an interdisciplinary, client-based perspective. A team of students from diverse majors will work as a consulting agency to develop a solution for an actual client.
MPT 445 Game Design (3)
Develops theoretical foundations, methods and skills in building 3D gaming environments.
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